Gamification refers to a process of making systems, service and activities more enjoyable. Centralpoint Gamification allows for your users to compete to be most active in their communities. Incentives can be provided to your users (whether it be employees, clients, or partners) to get more involved and compete to be the most active participant.
Centralpoint Gamification reporting allows you to see all of your users' activity, and compares one against the other, providing incentive for users to get involved. Gamification commonly employs game design elements which are used in so called non-game contexts in attempts to improve user engagement,organizational productivity, flow, learning, employee recruitment and evaluation, ease of use and usefulness of systems, physical exercise, among others. A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification. However, individual and contextual differences exist.